Just a few hours ago, I happened to notice that the 2017 Seven-Day Roguelike Challenge was starting tomorrow (http://7drl.org/). The objective of this event, in case it isn't obvious, is to create a "Roguelike" game in just 7 days! I decided on a whim that this will be the year I finally make a game for the challenge, so here we go.
For those who don't know, a "Roguelike" is a game that is at least roughly modeled after the original "Rogue" video game from 1980. In this game, players are required to explore a randomly generated dungeon full of monsters and loot. Modern roguelike games can be quite different from the original, but they share certain key features such as random levels and "permadeath" (you only get one life... #YOLO, except in a purely digital sense :) ).
I have decided to build a game that has been rattling around in my head for many years... which also happens to be quite roguelike in nature. The premise is that you are a valiant space captain, on a mission to explore a dangerous sector of space. You get paid "by the planet", with high-value planets being worth more than crumby ones. Explore and save credits to upgrade your ship! Of course, there will be nasty space aliens who exist only to make your life difficult... but those are the hazards of being a valiant space captain!
The challenge officially starts tomorrow. Unfortunately, just like the Big Guy, I will only have 6 days to create the universe. He got to rest on the seventh, whereas I will be driving... but, six days should be lots. I plan on posting regular blog updates with my progress as the week unfolds. Stay tuned!